11/24/2023 0 Comments Blender game engine vs unity![]() I’ll use it for the music videos, short films/animation (probably a long one later) and typography mostly. Modifying the existing assets and arranging them in the scene. I’m not going to do modelling from zero as I found it takes tons of time, and it’s not efficient to me. ![]() If you grab a wrong one then you’ll waste huge time and have to start over. ![]() As you know, it takes a long time to learn the 3D engines. I’m going to focus on one of the engines above, and it’s hard to make a decision. So in few words for me it is a choice about good game development tool with good optimisations versus graphical flexibility.Hi, I’m a very newbie in this industry and have zero knowledge with it. For example it took me a couple of days to code a simple shader that had a normal, diffuse, specular color and alpha map at the same time, the difficult part was to code the specular color, but in blender that comes by default in the material editor, along with many other goodies like ramps. The only strong point of BGE I’ve found so far is the shader system, it gives a lot more of flexibility out of the box for graphics, is way easier to understand and gives a lot more freedom before having to start coding a more complex shader (for example the shaders Martinsh do). I have BGE and Unity Free.Īs many said before Unity is a focused game engine, thus working with it way more practical and effective in the long run, assets management, building tools and overall speed is way better, personally I think that having the free version of unity is more than enought for most freelancer/hobbist game maker, having realistics shaders by default that are very good already. BGE is free and Open Source, and if the limitations don´t matter for your job or project so take it!.so if you have 2 machines pay it *2, if you have 5 for a little studio, sorry for you. for Unity Pro you will Pay $1500,00 + $1500,00 for iOS development + $1500,00 for Android development + God Knows how much for each outers console licenses ( they don´t say in the website ).BGE have so many problems with optimizations in GLSL code and physics.All work like a charm, the shaders are many optimized and all pipeline is made to keep the FPS high if you don´t make so much noise. We don´t have a good workflow for edit ours GLSL material codes yet (Moguri are working in that, but, its future too), but we have a Nodal editor for materials what is slow in some cases but is very cool! BGE is too based in OpenGL but with default GLSL pipeline and only have Spot Lights shadows.Unity is based in OpenGL and you can use Deferred Render and Omni/Directional/Spot Lights Shadows, you can make your shaders with cg language too ( what is good in my opinion ).BGE´s scripts is based in python and Logic Bricks ( Nodal is coming with GSoC, but it´s for future :D).Unity scripts is based in javascript and C# do you have some plug-ins to add a “logic bricks system” like too With BGE you can export to: Windows, Linux, Mac, Web ( Bruster plugin ).You can use Unity do make games for Windows, Mac, Web, iOS, Android, Xbox, PS3 and Wii.I will talk about the Unity Pro with all payed Licences and the BGE trunk version : For a while i having work with both and i in my vision we can point some differences.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |